SKU: 28750657570

Venum Giant 2.0 professionelle Boxhandschuhe - Klettverschluss - Khaki/Gold

Sale price$112.50 Regular price$125.00
Save 10%

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 14 - Jul 19

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Venum Giant 2.0 professionelle Boxhandschuhe - Klettverschluss - Khaki/GoldDer Giant 2. 0 ist die perfekte Balance zwischen Hammer und Shield: Das Handgelenk und die Hand sind vollstndig geschtzt, aber der Handschuh ist immer noch in der Lage, verheerende Schlge zu liefern. Der Giant 2. 0 Boxhandschuhe bieten ein natrliches und leichtes Gefhl bei Kmpfen oder intensiven Trainingseinheiten. Die beiden Schichten aus Polyethylen sind sehr widerstandsfhig. Dieser leichte Schaumstoff absorbiert Ste und gibt dem Handschuh seine

Der Giant 2.0 ist die perfekte Balance zwischen Hammer und Shield: Das Handgelenk und die Hand sind vollständig geschützt, aber der Handschuh ist immer noch in der Lage, verheerende Schläge zu liefern. Der Giant 2.0  Boxhandschuhe bieten ein natürliches und leichtes Gefühl bei Kämpfen oder intensiven Trainingseinheiten.
Die beiden Schichten aus Polyethylen sind sehr widerstandsfähig. Dieser leichte Schaumstoff absorbiert Stöße und gibt dem Handschuh seine Form. Diese Schichten wurden entwickelt, um den Komfort und die Widerstandsfähigkeit zu verbessern. Das unter dem Leder befindliche Naturkautschuktuch ist ein hervorragendes Unterfutter, das den Komfort erhöht, aber auch zum Absorptionsprozess beiträgt. Darüber hinaus verleiht die EVA-Schicht den Handschuhen zusätzliche Kraft und Wirkung und bleibt gleichzeitig flexibel. 
Die geschwungene Form des Handschuhs und die Handposition machen ihn ideal für harte Schläge. Der Giant 2.0 bietet dank seines schnell reagierenden Rückenschaums und seiner Daumen- und Handgelenksverstärkung einen hervorragenden Schutz.
Bei argentinischem Nappaleder handelt es sich um ganze Einzelstücke, die aus dem Zentrum der Lederhaut stammen. Die Kühe werden natürlich gefüttert, um die Qualität des Leders zu verbessern. Das Leder wird ebenfalls mit umweltfreundlichen Produkten behandelt.
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 28750657570

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.0 ★★★★★
Based on 300 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
N
Verified Purchase
NS
Boise, US
★★★★★ 1
price
Format: Paperback
Price is high
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 15, 2026
T
Verified Purchase
Tinkerer
Birmingham, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Charlottesville, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Louisville, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Birmingham, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025

recommand products