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Federal Duck: Federal Duck - VINYL LPTitle: Federal Duck Artist: Federal Duck Label: Munster Records Product Type: VINYL LP UPC: 8435008840419 Genre: Rock Release Date: 2020 06 19 Number of Discs: 1 Munster Records presents a reissue of Federal Duck's self titled album, originally released in 1968. It would be difficult to overlook the eye catching colorful cover, designed by Abe Gurvin, who was also responsible for the very appealing artwork on Tito Rodriguez and Gene Pitney's releases
Title: Federal DuckArtist: Federal Duck
Label: Munster Records
Product Type: VINYL LP
UPC: 8435008840419
Genre: Rock
Release Date: 2020-06-19
Number of Discs: 1
Munster Records presents a reissue of Federal Duck's self-titled album, originally released in 1968. It would be difficult to overlook the eye-catching colorful cover, designed by Abe Gurvin, who was also responsible for the very appealing artwork on Tito Rodriguez and Gene Pitney's releases on the New York-based Musicor label. However, this self-titled LP was soon forgotten after not having any singles released as promotional support to the album and also, maybe, due to the complete absence of covers in the track list. Federal Duck was one of many college bands to pop up during the psychedelic years. It consisted of Tony Shaftel (vocals, bass), Jack Bowers (guitar), George Stavis (guitar, vocals, and songwriting), Huck White (guitar, French horn), Ken Stover (keyboards, tuba), Bob Stern (bass, vocals), and Timmy Ackerman (drums, percussion). They met at Haverford College, just outside Philadelphia, and working under other names (Stomp Jackson Quintet and The Guides) the band members came up with a new name one night when they were lying on the bank of the campus duck pond and some ducks started waddling toward them in what looked like a purposeful and menacing way, as if they were working for the government - or so they thought. They played many gigs over the four years of the band's short life and made a name for themselves as skilled musicians who would be able to play all night long if required. The album was recorded at Groove Sound Studios, NYC, in 1968 and included a number of quality tracks, mixing elements of jazz, country, and soft-psychedelia. "Tomorrow Waits For Today" stands out as a wonderful piece of jazzy pop-psych that easilya rival the best recordings of the genre. But some will find "Bird" the most accomplished song on the album, featuring fierce guitars and energetic drums, bordering on hard psych, that eventually lead into a long jazzy piano solo in the middle of the 5+ minute song. "While You're Away" keeps similarly high levels of energy, echoing harmonies reminiscent of bands like The Byrds. But it is the soft psych approach as on tracks like "Friday Morning" or "Dawn Comes Slow" that best describe the overall sound of the album. "Circus In The Sea," the closing track, successfully mixes a varied combination of sounds and deserved to have made a bigger splash when originally released. Federal Duck is reissued here on vinyl for the first time, with facsimile artwork and 180g vinyl pressing.
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4.3 ★★★★★
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Product Reviews
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers.
Out of a ~1150 page book:
The longest chapter is ~150 pages, on Parallelism and Concurrent Programming.
Rendering Engine is ~100 pages
Collision and Rigid Body Dynamics is ~100 pages
3D Math for Games is ~50 pages
I had hoped for treatments on quaternion camera and for entity component system, but alas, no.
What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop.
The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics.
My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time.
You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming.
What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in.
However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size.
Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023