SKU: 56598925832

Advanced Sim Racing - ASR Pro - Generation 2

Sale price$517.50 Regular price$575.00
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  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 14 - Jul 19

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Description

Advanced Sim Racing - ASR Pro - Generation 2The ASR PRO Generation 2 offers exceptional stability and rigidity, delivering a zero flex experience with wheelbases over 30nm of torque and top hydraulic pedals. Its highly adjustable wheel deck features quick adjustment handles and sliders for easy horizontal and vertical adjustments. Switching between different wheel types takes less than 10 seconds. The ASR PRO Generation 2 Wheel Deck moves 4. 5" in all directions, and the independent pedal tray

The ASR PRO - Generation 2 offers exceptional stability and rigidity, delivering a zero-flex experience with wheelbases over 30nm of torque and top hydraulic pedals. Its highly adjustable wheel deck features quick adjustment handles and sliders for easy horizontal and vertical adjustments. Switching between different wheel types takes less than 10 seconds.

The ASR PRO - Generation 2 Wheel Deck moves 4.5" in all directions, and the independent pedal tray and heel rest are easily adjustable for position and angle. The flat face aluminum profile ensures perfect stability, making this chassis the most stable in the sim racing industry. High-quality thick steel plates maximize stability.

Designed for ultimate durability, the ASR PRO - Generation 2 can hot-swap from a sim racing wheelbase to a flight sim yoke in less than a minute. Made from top-grade aluminum sourced in the USA and assembled in Canada, it allows for multiple configurations for comfort in both short and long sim racing sessions. The 6" aluminum base and seat mounting configuration allow vertical seat adjustments. Suitable for most builds and heights up to 6'6" (1.98m).

All steel parts, including wheel mounting plates and pedal plates, come in a textured matte black finish.

Wheel Deck Options:

  1. Standard Wheel Deck: For entry-level and mid-range products from Thrustmaster, Fanatec, and Logitech.
  2. Front Mount & Side Mount: For Fanatec DD products, Asetek Wheel Base, MiGE motor-type wheelbases (Simucube, Simagic Alpha/Alpha Mini, VRS products).

Customization:

The ASR PRO is available in a variety of powder coat colors on demand. Customizations such as UV print and vinyl wraps are available to match your racing team's colors.

Specifications:

  • Base Length: 50"
  • Base Width: 22"
  • Chassis Maximum Length: 56" (including the pedal tray support base)
  • Chassis Width: 25" (including the wheel base column)
  • Full Product Width: 29" (including support feet)
  • Height at Wheel Base Column Tip: 32"
  • Height at Pedal Tray (flat): 18"
  • Height at Pedal Tray (fully angled): 21.5"

What's Included:

Box 1 (Aluminum): 50" x 6" x 3"

  • 1 x 50" x 6" x 1.5" aluminum profile
  • 1 x 30" x 4.5" x 1.5" aluminum profile
  • 1 x 19" x 4.5" x 1.5" aluminum profile

Box 2 (Aluminum): 50" x 6" x 3"

  • 1 x 50" x 6" x 1.5" aluminum profile
  • 1 x 30" x 4.5" x 1.5" aluminum profile
  • 1 x 16" x 1.5" x 1.5" aluminum profile
  • 1 x 19" x 3" x 1.5" aluminum profile

Box 3 (Aluminum): 22" x 5" x 3"

  • 2 x 22" x 1.5" x 1.5" aluminum profiles
  • 1 x 16" x 1.5" x 1.5" aluminum profile
  • 1 x 19" x 3" x 1.5" aluminum profile
  • ASR PRO Front Plate with Advanced SimRacing crest
  • ASR PRO Back plate with Advanced SimRacing crest

Box 4 (Hardware): 10" x 8" x 4"

  • 16 x Corner Gussets and Plastic Caps
  • 50 x M8 Screws (16mm)
  • 10 x M8 Screws (20mm)
  • 4 x M8 Screws (12mm)
  • 10 x M8 Flathead Screws (20mm)
  • 4 x 5/16" Screws for filted ends (16mm)
  • 70 x M8 T-Nuts
  • 2 x Side mounting plates (6" x 7")
  • 1 x Side mounting plate (4.5" x 1.5")
  • Endcaps: 2 x 6" Endcaps, 2 x 4.5" Endcaps, 5 x 1.5" Endcaps, 1 x 3" Endcap
  • 22 x Pushpins
  • 4 x M10 Rubber feet
  • 4 x Metal plates for rubber feet

Box 5 (Wheel Deck Selection): 13" x 10" x 3"

  • Depending on your selection: Standard Wheel Deck or Podium DD Side Mount or Podium DD Side Mount and Front Mount or CSL DD Side Mount
  • 8 x Flathead socket cap screws (16mm)
  • 8 x M8 T-Nuts
  • 2 x 7.5" x 3" x 1.5" aluminum profiles

Box 6 (Pedal Support) Depending on your selection

  • Steel Pedal Plate: 19" x 20" x 7", 1 x 3/16" Steel Pedal Plate
  • Aluminum Pedal Deck & Heel Rest: 20" x 9" x 6", 2 x 18.5" x 3" x 1.5" aluminum profiles, 2 x 1/4" Side Steel Plates, 1 x 1/8" Steel Heel Rest, 12 x M8 Socket Cap Screws (16mm), 4 x M8 Screws (12mm), 8 x M8 T-Nuts

Compatibility:

Standard Wheel Deck:

  • Logitech products, Thrustmaster products, Fanatec entry-level and mid-range products (including CSL DD and Podium DD products), Simagic M10, AccuForce Pro V2 Steering System, Moza products

Front Mount & Side Mount:

  • Simucube 2 Sport, Pro & Ultimate, VRS Direct Force Pro, AccuForce Pro V2 Steering System, Simagic Alpha/Alpha Mini, other MiGE motor-type wheelbases
  • Note: For Asetek compatibility, please contact us.

PRO Aluminum Pedal Deck & Heel Rest:

  • Heusinkveld, Sim Pedals Sprint, Ultimate, Ultimate+, MECA Cup1, Simtrecs ProPedal GT, Sim Coaches P1-2/3 Pro Hydraulic Pedals, Simforge Engineering Mark-1, VRS Pedals, RaceWerks S1 PRO, Simworks PRO GT V3.1 LC Pedal Set, Venym Pedals, Asetek Pedals, HPP JBV 2/3 Pedal System (JBV Angled Mounting Tabs required), and many more (please inquire directly for specific pedal sets)
  • NOT COMPATIBLE with the Logitech G29 pedal set or the Fanatec ClubSport Pedals V3
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 56598925832

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robert thompson
Waukegan, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
New York, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Port Orchard, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Louisville, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
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Tyler aldrich
Draper, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023

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