SKU: 5976434470

Ricky Tote Leather Small

Sale price$310.50 Regular price$345.00
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Description

Ricky Tote Leather SmallThis authentic Ralph Lauren Collection Ricky Tote Leather Small is one of the brand's most beloved styles. Crafted from dark green leather, this understated, elegant tote features a boxy silhouette, leather tab slide lock clasp closure, reinforced sturdy base with leather tabs and silver tone hardware accents. Its signature ricky lock closure opens to a luxurious black leather lined interior divided into two open compartments with a center zip

This authentic Ralph Lauren Collection Ricky Tote Leather Small is one of the brand's most beloved styles. Crafted from dark green leather, this understated, elegant tote features a boxy silhouette, leather tab slide-lock clasp closure, reinforced sturdy base with leather tabs and silver-tone hardware accents. Its signature ricky lock closure opens to a luxurious black leather-lined interior divided into two open compartments with a center zip comparment and with side zip and slip pockets to hold your bare essentials. Its detachable strap allows this bag to be worn longer on the body for added versatility. Authenticity code reads: 00003046 06/14 FALL2 435517061. **Note: Shoe photographed is used as a sizing reference, and does not come with the bag. These are professional pictures of the actual bag offered by Rebag.

Estimated Retail Price: $1,950
Condition: Very good. Heavy scuffs on rear exterior, faint scuffs on front exterior, moderate wear on base corners, minor cracking on handle wax edges, slight stains in interior.
Accessories: Detachable straps, leather clochette with keys.
Measurements: Handle Drop 4.5", Height 7.5", Width 10.5", Depth 5", Strap Drop 21-23"
Designer: Ralph Lauren Collection
Model: Ricky Tote Leather Small

Item Number: 12328/01

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SKU: 5976434470

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4.7 ★★★★★
Based on 1249 reviews
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Verified Purchase
Oilyraincloud
Massapequa, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
Charlottesville, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
A
Verified Purchase
Amazon Customer
Draper, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 21, 2025
R
Verified Purchase
Roger Andersen
Waukegan, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
J
Verified Purchase
Jennie M. Scaturro
Bozeman, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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