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Ships within 48 hours · Estimated delivery Jul 13 - Jul 18
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Description
Urza's Blueprints (Magic Minigame) [The Brothers' War Minigame]Set: The Brothers' War Minigame Type: Card Rarity: Common 2+ players 2+ packs 10 min OBJECTIVE: You've unearthed Urza's ancient blueprints for his Power Plant, Tower, and Mine! Race your fellow artificers to assemble all three iconic locations. GET READY: Open a booster for each player and remove any cards without Magic card backs. Shuffle the remaining cards into a deck and deal five cards to each player. Randomly determine who goes first. LET'S
| Set: | The Brothers' War Minigame |
| Type: | Card |
| Rarity: | Common |
2+ players | 2+ packs | 10 min
OBJECTIVE:
You've unearthed Urza's ancient blueprints for his Power Plant, Tower, and Mine! Race your fellow artificers to assemble all three iconic locations.
GET READY:
Open a booster for each player and remove any cards without Magic card backs. Shuffle the remaining cards into a deck and deal five cards to each player. Randomly determine who goes first.
LET'S PLAY:
On each player's turn, they draw a card, then discard a card face up. Players may draw either the top card of the deck or the top card of the discard pile. If there are no cards left in the deck when a player tries to draw, shuffle the discard pile to form a new deck.
After discarding, if a player has all the cards required for a new location (see below), they may reveal those cards and note they have constructed their version of that location. They must then discard all cards in their hand and draw a new hand of five cards. Play then passes to the next player.
Foils are wild and can cont as any color, mana value, or card type.
TO WIN:
The first player to construct all three locations wins!
THE LOCATIONS
Mine: Requires five cards with different card types. (Creature, artifact, land, etc.)
Power Plant: Requires one card of each color. (White, blue, black, red, and green. Multicolored cards count as one color of your choice. Lands are colorless.)
Tower: Requires five cards with different mana values. (Lands have mana value 0.)
OBJECTIVE:
You've unearthed Urza's ancient blueprints for his Power Plant, Tower, and Mine! Race your fellow artificers to assemble all three iconic locations.
GET READY:
Open a booster for each player and remove any cards without Magic card backs. Shuffle the remaining cards into a deck and deal five cards to each player. Randomly determine who goes first.
LET'S PLAY:
On each player's turn, they draw a card, then discard a card face up. Players may draw either the top card of the deck or the top card of the discard pile. If there are no cards left in the deck when a player tries to draw, shuffle the discard pile to form a new deck.
After discarding, if a player has all the cards required for a new location (see below), they may reveal those cards and note they have constructed their version of that location. They must then discard all cards in their hand and draw a new hand of five cards. Play then passes to the next player.
Foils are wild and can cont as any color, mana value, or card type.
TO WIN:
The first player to construct all three locations wins!
THE LOCATIONS
Mine: Requires five cards with different card types. (Creature, artifact, land, etc.)
Power Plant: Requires one card of each color. (White, blue, black, red, and green. Multicolored cards count as one color of your choice. Lands are colorless.)
Tower: Requires five cards with different mana values. (Lands have mana value 0.)
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Exchange/Return Notes
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4.4 ★★★★★
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Product Reviews
★★★★★ 5
2 year olds favorite
Format: Board book
This is my 2 year olds favorite book. We had to get him the rest of the authors books and this is his favorite. Highly recommended!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 25, 2026
★★★★★ 5
A Fun, Repetitive Book That Keeps Kids Engaged
Format: Board book
Dear Zoo has become a go-to read during playtime because the lift-the-flap feature keeps my baby actively involved. The simple storyline and repetition make it easy for young children to follow and anticipate what’s coming next.
Pros:
Lift-the-flap design encourages interaction and curiosity
Repetitive text helps with early language development
Short and engaging—great for babies and toddlers
Sturdy board book holds up well
Cons:
Flaps can bend if handled roughly
Very simple story, so older toddlers may outgrow it
Conclusion:
Dear Zoois a classic interactive book that works especially well for younger children.
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Reviewed in the United States on December 13, 2025
★★★★★ 5
Perfect for little ones
Format: Board book
This was perfect for my 4 yeara olds birthday. He reads it twice a week and loves lifting the flaps and making the animal noises.
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Reviewed in the United States on April 1, 2026
★★★★★ 4
Hard to open
Format: Board book
Sweet, but its hard to get the flap opened on all the sides.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 2, 2026
★★★★★ 5
Cute storybook
Format: Board book
It's such a cute storybook. Love the flap and the pictures. My son and I will be reading this book for a long time.
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Reviewed in the United States on April 29, 2026