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Description
Roll for Initiative! (Magic Minigame) [Commander Legends: Battle for Baldur's Gate Minigame]Set: Commander Legends: Battle for Baldur's Gate Minigame Type: Card Rarity: Common 2 or more players 1 or more packs 5 minutes d20 Objective: As you enter the room,. the terrible dragon open its eyes and lets out a roar. Everybody roll for initiative! Roll a d20 and modify the result with some Magic cards to get the highest initiative! Get Ready: Open a booster and remove all cards without Magic card backs. Use an additional booster for groups of
| Set: | Commander Legends: Battle for Baldur's Gate Minigame |
| Type: | Card |
| Rarity: | Common |
• 2 or more players • 1 or more packs • 5 minutes • d20
Objective:
As you enter the room,. the terrible dragon open its eyes and lets out a roar. Everybody...roll for initiative! Roll a d20 and modify the result with some Magic cards to get the highest initiative!
Get Ready:
Open a booster and remove all cards without Magic card backs. Use an additional booster for groups of five players or more. Shuffle, then deal the same number of cards to each player. If there are extra cards after dealing, set them aside. Each player then rolls a d20 to determine their initiative. In case of a tie, the tied players roll again. The player with the lowest starting initiative goes first.
Let's Play:
On each player's turn, they play a card to modify a player's initiative (see reverse side for card effects). Card with effects that will be counted at the end of the game should be placed in front of the target player. All other card go into the discard pile.
Play continues until all players are out of cards.
White card: At the end of the game, increase a player's roll by 2.
Blue card:Reroll another player's die, but use the new result only if it's lower.
Black card:At the end of the game, decrease a player's roll by 2.
Red card:Reroll another player's die. They must use the new result.
Green card:Reroll your own die, but use the new result only if it's higher.
Colorless card:Each player may reroll their die. If they do, they must use the new result.
Multicolored card: Apply the effects of each of the card's colors. Each effect can target a different player.
Any Card Played Face Down: At the end of the game, increase or decrease a player's die roll by 1.
To Win:
Once everyone is out of cards, check to see who has the highest roll. That player wins the game!
Objective:
As you enter the room,. the terrible dragon open its eyes and lets out a roar. Everybody...roll for initiative! Roll a d20 and modify the result with some Magic cards to get the highest initiative!
Get Ready:
Open a booster and remove all cards without Magic card backs. Use an additional booster for groups of five players or more. Shuffle, then deal the same number of cards to each player. If there are extra cards after dealing, set them aside. Each player then rolls a d20 to determine their initiative. In case of a tie, the tied players roll again. The player with the lowest starting initiative goes first.
Let's Play:
On each player's turn, they play a card to modify a player's initiative (see reverse side for card effects). Card with effects that will be counted at the end of the game should be placed in front of the target player. All other card go into the discard pile.
Play continues until all players are out of cards.
White card: At the end of the game, increase a player's roll by 2.
Blue card:Reroll another player's die, but use the new result only if it's lower.
Black card:At the end of the game, decrease a player's roll by 2.
Red card:Reroll another player's die. They must use the new result.
Green card:Reroll your own die, but use the new result only if it's higher.
Colorless card:Each player may reroll their die. If they do, they must use the new result.
Multicolored card: Apply the effects of each of the card's colors. Each effect can target a different player.
Any Card Played Face Down: At the end of the game, increase or decrease a player's die roll by 1.
To Win:
Once everyone is out of cards, check to see who has the highest roll. That player wins the game!
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4.2 ★★★★★
Based on 1829 reviews
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Product Reviews
★★★★★ 5
Great dog toy! Good quality!
Color: brown1
Great quality dog toy! The rope is thick and not easy to break. Fun toy for my medium-sized dog who loves to tug-of-war with me.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 30, 2025
★★★★★ 3
For small dog
Color: brown4, Color: brown4
It's cute for the price, but it's meant for small dogs, it's very easy for medium-sized dogs to destroy.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on March 10, 2026
★★★★★ 5
Small Pug Enjoyment For All!
Color: brown1, Color: brown1
We got this toy to replace an earlier purchase for a rope/squeak toy after finding he loved a holiday purchase by an Aunt which squeaked but was not really meant for tugging/heavy playing like he wanted too, for our half pug/schnauzer Mr. Pug. Compared to the first toy and the attempted replacement he ADORES this toy! As you can see in the above picture he has truly laid his claim to it!
About the product in general though, we found it surprisingly sturdy all around, even with heavy tugging and aggressive play. The interior padding is durable it seems, and holes where the rope come out have a heavy duty padding for the target dog audience like ours in preventing him from chewing or tearing it up. The crinkly ears were also an enjoyable surprise for him, and the squeaker can move around the torso area of the toy keeping him actively looking for it when he desires it.
All in all we would certainly get another toy like this in the future.
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Reviewed in the United States on January 25, 2025
★★★★★ 5
Perro
Color: brown1
A mi perro le encanto ese juguete, lo recomiendo
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Reviewed in the United States on March 30, 2026
★★★★★ 5
Great wrestle or chewing toy for your pet.
Color: brown1
My 4 legged "little boy" loves to play, even at 10 years old but is getting a tad "over the hill" for chasing a ball. This toy has brought him (and me) many hours of fun as it can be played with in the house without chance breaking something (it is soft) and was fairly well thought out - being made with the "squeeker" in one end, and a couple of ropes sewn in to provide a "tug of war" when he is really feeling frisky.
I've had it around 6 months and it has only incurred minor damage and really just normal wear and tear considering what it has gone thru.
A great toy for the price that your pet may play with by itself, or one you can use to wrestle with it so you can be part of the action.
When this one is finally torn apart, I will be buying another one (if the dog out lasts it), or I will bury my pet with this one if it out lasts him.
It's that special.
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Reviewed in the United States on January 30, 2026
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