SKU: 93603672008

Flo Motorsports - Pro Series 3.0 Footpegs (Yamaha)

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Description

Flo Motorsports - Pro Series 3.0 Footpegs (Yamaha)Flo Motorsports Pro Series 3. 0 Footpegs (Yamaha) The Flo Motorsports Pro Series 3. 0 Footpegs are built for riders who expect their gear to work as hard as they do. Developed alongside top AMA Supercross, Motocross, and Off Road racers, these CNC machined 7075 T6 aluminum pegs strike the perfect balance of strength and lightweight precision. Every edge, groove, and cleat has been refined to give your Yamaha a planted, confident feel on the bike no

Flo Motorsports – Pro Series 3.0 Footpegs (Yamaha)

The Flo Motorsports Pro Series 3.0 Footpegs are built for riders who expect their gear to work as hard as they do. Developed alongside top AMA Supercross, Motocross, and Off-Road racers, these CNC-machined 7075 T6 aluminum pegs strike the perfect balance of strength and lightweight precision. Every edge, groove, and cleat has been refined to give your Yamaha a planted, confident feel on the bike — no matter how rough the track or trail gets.

With an extra-wide 57 mm × 85 mm platform, these pegs give your boots more real estate for traction and control, reducing fatigue through long motos or trail days. Sharp stainless-steel cleats keep your footing locked in without tearing up your soles, and the self-cleaning mud grooves shed dirt automatically so grip stays consistent even in the thick stuff.

Anodized in multiple color options to complement your Yamaha’s look, the Pro Series 3.0 adds that factory-fresh touch while being tough enough to shrug off abuse. The redesigned 3.0 base is now 1 mm wider for improved leverage and stability, and replaceable traction cleats let you refresh your grip whenever you need to. Tested and trusted by the pros, these pegs deliver race-ready performance for every rider.

Why We Like It:

They instantly make the bike feel more connected under your boots. The wide platform spreads the load so your legs stay fresher, the cleats bite perfectly without being harsh, and the anodized finish just looks right on a Yamaha. They’re simple, functional, and built to perform season after season.

Why It’ll Work for You:

These pegs give Yamaha riders better control from the ground up. The wide 57 mm platform supports your stance and lets you steer with your feet — perfect for staying balanced in corners or ruts. The stainless cleats keep grip predictable in any condition, while the lightweight aluminum body cuts fatigue on long motos. Rebuildable and available in anodized colors to match your setup, they’re an easy, high-impact upgrade that instantly improves feel and handling.


Key Features:

  • 57 mm × 85 mm platform for maximum footing and control

  • CNC-machined from 7075 T6 aluminum — strong, light, and durable

  • Redesigned 3.0 base, now 1 mm wider for improved stability

  • Self-cleaning grooves prevent mud buildup

  • Replaceable stainless-steel coned cleats for premium traction

  • Easy cleat replacement with a 4 mm wrench

  • Developed with input from AMA Supercross, Motocross, FMX, and Enduro pros

  • Available in anodized colors to match Yamaha styling

 

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SKU: 93603672008

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robert thompson
Lowell, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Massapequa, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Whiting, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Birmingham, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
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Tyler aldrich
Houston, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023

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