SKU: 98407809059

🎁Gift Idea Hot sale 80% OFF🔥Children's Science Education Microscope

Sale price$72.90 Regular price$81.00
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Description

🎁Gift Idea Hot sale 80% OFF🔥Children's Science Education MicroscopeSTIMULATE CHILDREN'S ABILITY TO EXPLORE FEATURES BUILT IN STORAGE SPACE Has built in storage space, capable of storing 200 photos. Insert a personal storage card to shoot videos. SMART MAGNIFICATION RANGE Stands out from other kids' microscopes with its remarkable 100X 1000X zoom range, empowering children to delve into diverse specimens. The precision of fine and coarse focusing brings specimens into focus quickly and sharply. ADJUSTABLE LED LIGHTS

STIMULATE CHILDREN'S ABILITY TO EXPLORE

FEATURES

BUILT-IN STORAGE SPACE - Has built-in storage space, capable of storing 200 photos. Insert a personal storage card to shoot videos.

SMART MAGNIFICATION RANGE - Stands out from other kids' microscopes with its remarkable 100X-1000X zoom range, empowering children to delve into diverse specimens. The precision of fine and coarse focusing brings specimens into focus quickly and sharply.

ADJUSTABLE LED LIGHTS - With 8 LED lights designed to illuminate the subject, providing a range of six brightness levels. This feature ensures the production of clear, bright images and videos, maintaining optimal visibility even in low-light conditions.

COMPUTER CONNECTIVITY - Connect to a PC via a USB cable for a broader field of view. Observe specimens more clearly and facilitate shared exploration.

POCKET PORTABLE MICROSCOPE - Weighs less than 300 grams, moderate size for both kids 5-12 years old and adults to use. It also comes along with a wristband to easily bring around and prevent dropping unexpectedly.

WONDERFUL GIFT - Perfect gift for children to stimulate their interest in the microscopic world, such as plants, insects, coins, jewelry, stamps, etc.

SPEC

Category: Intelligent Kid's Toys

Color: White, Yellow, Brown

Lens Pixel: 2 Million

Magnification Range: 100-1000X (Manual Focus)

Light Type: 8 LED Lights

Charging Port: Type-C

Battery Capacity: 600mAh

Charging/Endurance Time: Approx. 2H

Image/Video Format: JPG, AVI

Size: As Shown

NOTES

Color may not appear as exactly as in real life due to variations between the computer monitors.

Please allow a small error due to manual measurement. Please make sure you do not mind before purchasing.

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SKU: 98407809059

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robert thompson
Pawtucket, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
West Palm Beach, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Birmingham, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
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Piotr S.
Massapequa, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
T
Verified Purchase
Tyler aldrich
Massapequa, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023

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