SKU: 59958347370

Personalised UV Printed Acrylic Number Licence Plate Keychain

Sale price$9.00 Regular price$10.00
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Description

Personalised UV Printed Acrylic Number Licence Plate KeychainDETAILS Looking for the perfect gift for a car enthusiast or new driver? Our Personalised UV Printed Acrylic Number Licence Plate Keychain is a standout choice! Custom crafted with your car's licence number or personal details, this keychain adds a personal touch to any set of keys. It's an ideal keepsake and a fun gift or the perfect accessory for anyone who appreciates fine motoring details. Our Personalised Number Plate Key Ring is made to order

DETAILS

• Looking for the perfect gift for a car enthusiast or new driver? Our Personalised UV Printed Acrylic Number Licence Plate Keychain is a standout choice! Custom crafted with your car's licence number or personal details, this keychain adds a personal touch to any set of keys. It's an ideal keepsake and a fun gift or the perfect accessory for anyone who appreciates fine motoring details.

• Our Personalised Number Plate Key Ring is made to order with your choice of personalised text, initials, or licence number, or even the make and model of your car, creating a truly unique and stylish accessory for your keys.

You can also upload a photo of your own licence plate, and we will use it for manufacturing. The higher the quality of the image, the better the results!

• Key Features:

- Customised Design: Personalise with your licence number, name, initials, or custom details for a truly unique keychain.

- Double-Sided Option: Available to have your design printed on both sides of the keychain.

- Lightweight & Durable: Made from high-quality, lightweight coloured acrylic, ensuring your keys stay light and easy to carry.

- Personal Touch: Ideal for car enthusiasts, new drivers, or as a special gift for motoring fans.

- Versatile Gift: Great for birthdays, special occasions, or as a thoughtful keepsake.

- Upload Your Image: Option to upload your own licence plate photo for a custom replica design. The higher the quality of the image, the better the results!

- Corporate or Personal Use: Customisable for both personal gifts and corporate branding. Perfect as wedding favours, corporate gifts, or promotional items, with the option to include custom logos.

SPECIFICATIONS

• Materials: 3mm thick Solid or Mirror Acrylic, colour of your choice.

• Size:
++ Acrylic Plate:
- Length x Height x Thickness: 75 x 25 x 3mm ( 2.95" x 0.98" x0.12" ) - Max 9 chars (incl. spaces & separators)
- Requested different size can be made, please contact us.

++ Silvery Key Ring: Diameter x Total Length: 25 x 50 mm (1" x 2")

• Technique: Laser cut, and UV printed. These methods offers a superior alternative to vinyl stickers that may peel off over time. Personalise any design with any name, date, available template design, custom logo, or your own image.

HOW TO ORDER

1. Select single or double-sided personalisation.
2. Choose your preferred acrylic colour.
3. Enter your preferred Text Ink Colour, along with the exact text, number, or details following our Design Template Options. Add any extra instructions in parentheses.

Note:  Max 9 chars (including spaces & separators).
If you'd like to include a state abbreviation (e.g. NSW, QLD) vertically on the left side, please specify it in parentheses.

Example:
( Text in Red Ink)
- Side 1: (NSW) KINGD0M
- Side 2: BMW ‧ M8

▸If you want to use your own logo, please attach/ send us your file once you finish . Please note to attach the highest resolution file as possible to avoid quality issues Not all files are scanned prior to manufacturing, if you're not sure, please send us an email after placing the order to confirm if the file is of an acceptable quality.

▸You can combine or pick any font, icon, style, etc between our provided designs, or choose not to include a date, title or icon for example. All artwork based on our available design is free of charge.

▸If you don't like any of our template and want to create your own bespoke artwork design, please feel free to contact us with any questions you may have, a small additional fee may apply.

DELIVERY TIME

Processing Time:

Upon placing an order, our dedicated team initiates the meticulous process of designing your artwork(s), collecting your item(s), crafting your personalised product(s), and carefully packaging it. The duration of production varies based on the chosen production process and the complexity involved. Please find below estimated turnaround times:

Item Type Processing Time* Rush Order
(25% Surcharge)*
Non-Personalised Items 1-2 business days -
Personalised Items 2-7 business days 1-2 business days
Signs & Hoops 3-10 business days 1-3 business days

 The provided processing time does not include the duration required for customer artwork approval. Timely responses to artwork confirmation emails are crucial, as any delays in approval will extend the overall processing time.
Rush Order option is available during checkout.

Shipping Time:

We send out your order when all items are ready. The delivery time varies based on your chosen shipping options and location. After shipping, you'll get a confirmation email with a tracking number. If there are no scans in the first 24 hours, don't worry—sometimes the system takes a day or so to catch up.

Our carriers estimate delivery times:

Region/Country Standard Shipping* Express Shipping*
Australia 2-4 business days 1-3 business days
New Zealand 5-8 business days 2-5 business days
United States 6-9 business days 3-6 business days
Canada 6-9 business days 3-6 business days
United Kingdom 6-8 business days 4-6 business days
Europe 6-14+ business days 4-10+ business days
Middle East 6-12+ business days 4-8+ business days
Singapore 5-7 business days 3- 6 business days
Hong Kong 5-9 business days 3-6 business days
Rest of Asia 3-14 business days 1-5 business days 
Rest of the World 6-14+ business days 1-5 business days

* Please be advised that the provided delivery estimates are general approximations, and the actual delivery times may vary based on factors beyond our control. These factors include the load volumes of our shipping partners, deliveries to regional areas, and potential customs delays. While we make every effort to expedite the process, however we cannot accept responsibility for delays resulting from such circumstances.

* Additionally, delivery estimates are subject to change due to various variables.

* Express shipping specifically affects the speed of your order's delivery after we've processed it, relying on the efficiency of the postal service. It does not expedite the internal processing time needed to create your item, which is addressed by our Rush Order service option. Should you wish for a quicker processing time, a 25% fee on the order's value will be applied. This option is conveniently available during checkout.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 59958347370

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4.1 ★★★★★
Based on 303 reviews
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Product Reviews
D
Verified Purchase
David Taylor
Omaha, US
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 4, 2019
L
Verified Purchase
L. Hall
Waukegan, US
★★★★★ 5
I didn’t really get a full grasp until reading the philosophy behind Godot.
Format: Paperback
Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot. Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous! I have even used Godot’s UI controls to produce wireframes for business apps.
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Reviewed in the United States on August 24, 2019
W
Verified Purchase
W. Vincent
Birmingham, US
★★★★★ 3
Solid, albeit abbreviated, coverage of Godot Game Engine 3.0
Format: Paperback
Solid introduction to Godot. Lightly touches on most topics, enough to get you up to speed an moving with it, though I personally would prefer a book that included much more depth on each area covered. Granted that wouldn't be a Sams "in 24 hours" book, but rather more of a "definitive guide" or "bible" which this is not. There's definitely enough meat to sink your teeth into, and being the first (and presently only) available book, it's worth the price. Aside from content, docking one star for difficult to read glossy pages and light weight fonts in code samples... It's difficult to find a good angle to read the book without glare across the page from a light and my middle-aged eyes struggle a bit with the code samples. UPDATE -- I've decided I have to dock another star. While the book is written in English, its authors are not native english speakers. It seems a better job could have been done with editing and review. There are a lot of clunky sentences, and several instances where the instruction is unclear. A small example: "A trick to add a simple outline is to add a new material to the Next Pass property. In this new material, set it to Unshaded, add a Grow of 0.01, change the Cull mode to front, and set its color to black." For someone familiar with all the various groupings of properties in a spatial material node, that might be all the information needed, but this book is (I thought) aimed at people with less experience with the framework. Those handful of properties are scattered throughout several groups of properties, and in the case of grow, there's only a field to enter a value when you've clicked a checkbox first. This may be a minor thing, and one could probably make the argument that materials were covered a couple chapters prior -- though that section doesn't really mention all of these properties... Lots of little assumptions and oversights like that make the learning process a little more frustrating that it could be. The information that's there is still great, but if you have little or no experience with Godot, expect to have to do some extra legwork to fill in some gaps on your own.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 11, 2018
C
Verified Purchase
Catboy
Lake Worth, US
★★★★★ 5
Great for newcomers to Godot
Format: Paperback
Excellent book for beginners with Godot. It will however require some previous programing knowledge this book isn't so much a teaching you to code book instead its an explanation of the Godot software.
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Reviewed in the United States on December 13, 2019
C
Verified Purchase
Christina
Port Orchard, US
★★★★★ 3
Godot, a Beautiful Engine that is Great for any Budding Developer
Format: Kindle
My background: I am a professional VBA programmer that has used Unity3D as a hobby engine off and on for years. Until Godot, I had zero experience with Python. GDScript (Python-based) is easy enough to pick up once you understand its syntax IF you know other languages. The Review: The Kindle version is great. I have been following along quite easily. So far, I've kept up with what the book has told me to do and have learned quite a lot about about game development in general. Here's the reason for the three star review: I cannot find where to download the assets they talk about in Hour 5. If it came on a disc for the physical copies, that's wonderful! Great for them. That does nothing for the Kindle version. I couldn't find anywhere in the book that said "got to this website to download the files for the projects you'll be doing in this book. So, I came here, where I bought the book from, looking for a FAQ or something that may lead me to where I can download the assets manually. I googled what I thought would find the files with nothing that I could do about it. So, now I am stuck if I want to continue the book and use the assets they're using because there's nowhere clearly spelled out where to get the assets they've cited, page 73, "First, locate the “sprites” folder, which contains all the needed Sprites for this hour, in the accompanying “Godot-Hour 5” folder and copy it into your Godot project folder using your OS’s file explorer". Good luck in your game development journeys! Update 1: Got in touch with the publisher, they told me to get in touch with Amazon after trying to get the assets through their website, which proved to be unsuccessful. Update 2: Spoke with Amazon, they said that they are merely the store, that they can only provide what is given to them to provide. Please contact the publisher. Update 3: Contacted the publisher again about the issue citing what Amazon said. The publisher said they couldn't do anything about it that it is on "Kindle" to rectify. Update 4: Ultimately, I returned the book. I was enjoying the book very much until this issue happened. I am going to rate this book a 1-star because of the fiasco that has to do with the assets that they mentioned in the "Hour 5" chapter that I never got access to. I hope that this helps anyone make a decision as to whether or not to purchase for themselves. Update 5: I downgraded my review from 3-star to 1 star. Update 6: I continued to press this situation with the publisher of the book. Come to find out, Pearson (cited as the publisher) is not the publisher, per-say but InformIT is. I was incorrect about something that I said earlier about there not being anything in the book for the assets download. I found it after digging some more. There is a page that states that you should go to informit.com/register and use a specific ISBN (the book lists it) to register the book for additional content, updates and what-not. I have done so. So, I dug around on the InformIT website looking for the content, hoping that in this whole debacle, I am just dumb. After a lengthy conversation with an associate from InformIT, the files are, infact, not available. The associate has forwarded my problem higher-up and I should expect an answer in 24-48 hours. I will update this review again once I get an answer. Again, I do not blame Amazon. I blame the publisher(s), Pearson and InformIT for this. Also, let it be known that I have purchased the physical copy of the book despite the problems I am having in hopes that I will still get good information from the book overall. Update 7: It's been a while. I thought that my last update was posted. Though, it seems that it was not. Here's the update: After a few back-and-forth with the publisher that ultimately was responsible for the book, they gave me a link to the assets. Since I cannot paste the link, I will say that you can google the assets yourself. If you're interested in them, please google "github godot 24 hours". My first query response was the exact link needed. I sincerely hope that everything that I've stated here helps. I am going to start following along in the book again since I have the assets needed now. I am upgrading my review back to a three-star until I can fully assess the book. I think that it is asinine that I had to jump through the hoops that I did jump through to get the assets that were needed in order to follow along exactly. I don’t have time to be an asset artist on top of a programmer. I also don’t have too much money to buy assets. Thus, having the assets that were necessary to complete the projects as written would have been nice.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 8, 2019

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