Monique - Zeer Sterke Absorptie
SKU: 94975137564

Monique - Zeer Sterke Absorptie

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Description

Monique - Zeer Sterke AbsorptieBij het dragen van deze Monique slip hoef je geen extra bescherming meer te dragen bij incontinentie want de slip absorbeert het urineverlies zlf, tot 100 ml. Dit komt door vier unieke absorberende lagen in het kruis. Dankzij deze unieke technologie zijn de slips ook geurloos en voelen ze steeds droog aan, ook na het verlies. Er werd bij het maken van de absorberende pad in deze slip gebruik gemaakt van de twill techniek. Dit is een speciale manier

Bij het dragen van deze Monique-slip hoef je geen extra bescherming meer te dragen bij  incontinentie want de slip absorbeert het urineverlies zèlf, tot 100 ml. Dit komt door vier unieke absorberende lagen in het kruis. Dankzij deze unieke technologie zijn de slips ook geurloos en voelen ze steeds droog aan, ook na het verlies.

Er werd bij het maken van de absorberende pad in deze slip gebruik gemaakt van de twill-techniek. Dit is een speciale manier van weven, waardoor de stof extra snel absorbeert en droogt.  Bamboe stof, waaruit de slip gemaakt is, heeft ook de eigenschap om heel ademend te zijn en zo je lichaam af te koelen tijdens het dragen. 

Deze zeer sterk absorberende slip van Wohla is gemaakt van zachte bamboo en spandex. Zo zit deze slip niet alleen zacht en comfortabel, maar rekt het ook goed mee en sluit het goed aan rond je lichaam. Na gebruik mag deze gewoon in de wasmachine op 40°C wassen.

Deze slipjes zijn jaren herbruikbaar en daarom goed voor de planeet en jouw portemonnee! Ontdek zelf het gemak en comfort van incontinentieondergoed van Wohla.

Geliefd door onze klanten omwille van:

  • Ademende stoffen.
  • Geen geur en geen irritatie.
  • Zuinig, ecologisch
  • Gemakkelijk te reinigen met de machine of met de hand.

📏Maatadvies:

Deze slip tailleert mooi op maat. Een XS valt als een 34, een S als een 36, een M als een 38, een L als een 40, een XL als een 42, een 2XL als een 44, een 3XL als een 46 en een 4XL als een 48.

🍃 Samenstelling:

Buitenkant en membraan in bamboe. Waterdichte PUL-stof (2 lagen) wordt gehanteerd om geen vocht door te laten. Het elastiek is op basis van spandex om zich perfect aan je lichaam aan te passen. Al onze producten zijn PFAS-, PFOS- en PFOA-vrij.

Wat is een incontinentieslip?

Met een incontinentieslip hoef je geen inlegkruisje of maandverband meer te gebruiken tijdens urineverlies want de slip absorbeert het verlies zelf.  Je kan deze slip wassen en jaren hergebruiken.

4 absorberende lagen voor jouw comfort en bescherming.

1. Vochtafvoerende laag: ademend en houdt je droog
2. Absorberende laag: absorbeert en houdt het verlies vast
3. Lekvrije laag: voorkomt lekjes, gemaakt uit waterafstotende pul-stof
4. Ademende buitenlaag: ultrazacht en hypoallergeen

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SKU: 94975137564

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Tinkerer
Omaha, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Bozeman, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Birmingham, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Waukegan, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Dallas, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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