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- USA
- CAN
Ships within 48 hours · Estimated delivery Jul 7 - Jul 12
For Your Every Summer RSVP, with Code: SUMMER15
Description
Koriko: A Magical Year - Boxed EditionThis is a game for one player, designed for contemplative solo play. Its a bubbling cauldron of simple rules and writing prompts, stirred together to produce the story of a teenage witch spending a year away from home in an unfamiliar city called Koriko. The games primary inspiration is Kikis Delivery Service, both the Studio Ghibli film and the Eiko Kadono novel. Ive watched the film countless times as its one of my sons favourites, and its story and
This is a game for one player, designed for contemplative solo play. It’s a bubbling cauldron of simple rules and writing prompts, stirred together to produce the story of a teenage witch spending a year away from home in an unfamiliar city called Koriko.
The game’s primary inspiration is Kiki’s Delivery Service, both the Studio Ghibli film and the Eiko Kadono novel. I’ve watched the film countless times as it’s one of my son’s favourites, and its story and themes have burrowed their way deep into my soul.
You don't need to have played a roleplaying game before—this isn’t much like most of them anyway. A passing familiarity with witches, urban exploration and teenage drama is all the background you’ll need.
What's in the box?
The book
The book contains find all the rules to get you set up and playing, plus all of the content you'll need to play—the prompts, seven chapters to guide you through your witch's year, and the 22 different friends (confidants) you can meet in your story.
The book has beautiful gold foiling on the cover, and two ribbon bookmarks. It also comes with two sheets of stickers for your journal, and a printed bookmark.
The dice:
21 screen-printed wooden dice, with a lovely little cotton bag to keep them in. The dice also do double-duty as coloured tokens if you'd like to play the game using the alternative rules, as described in the main book.
The cards:
Custom-printed cards for each of the 56 prompts and 22 confidants in the game, plus a couple of reference cards, all in a cute little tuckbox.
Shipping Notes
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Exchange/Return Notes
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